Tch’ahm Ba’er

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Several Days Back, I Decided I Needed To Make A Land

I Generally DM, And Have Made Many Lands Before, But It’s Been A While

The Writing Within Is Based On The Original Dungeons & Dragons, And Advanced Dungeons & Dragons Rules (But You’re Welcome To Adapt The Material)

This Is Designed As A Land Concept With Info. To Get Me And/Or Anyone Who Uses It Started

More Info. Will Be Needed By The Dungeon Master To Make It A Finished Piece

I Leave It To You

Enjoy

James Mahoney aka Doragon Kinshu, Dragon_Ryder7

*Originally written as Cham Bae Island, changed to Tch’ahm Ba’er

Tch’ahm Ba’er

by James Mahoney

(Tch’ahm Ba’er Name by Michael Chan)

STR = STRENGTH INT = INTELLIGENCE DEX = DEXTERITY WIS = WISDOM CON = CONSTITUTION CHAR = CHARISMA HP = HIT POINTS AC = ARMOUR CLASS HD = HIT DICE* *

*Art below this point owned by Artists 

STO DRID PLANES

Nomads (Human)

nomad

The Sto Drid Nomads are protective of their land. (NEUTRAL ALIGNMENT)

LEADER; Carda

STR 17+2 INT 16+2 WIS 16+2 DEX 14+1 CON 16+2 CHAR 18+3 Level 8 8HD HP 64 AC 2 (+2 Leather Armour)

3 Captains; Tren, Brab and Tiyen

CAPTAIN TREN;

STR 14+1 INT 12 WIS 13+1 DEX 16+2 CON 13+1 CHAR 13+1 5HD HP 37 AC 4 (+1 Leather Armour)

CAPTAIN BRAB;

STR 16+2 INT 10 WIS 8 -1 DEX 13+1 CON 17+2 CHAR 8-1 5HD HP 42 AC 5 (+1 Leather Armour)

CAPTAIN TIYEN;

STR 15+1 INT 16+2 WIS 12 DEX 17+2 CON 13+1 CHAR 16+2 5HD HP 37 AC 4 (+1 Leather Armour)

600 Spearmen 100 Hunters

SPEARMEN;

STR 13+1 INT 11 WIS 9 DEX 14+1 CON 12 CHAR 9 1HD HP 8 AC 6 (Leather Armour)

HUNTERS;

STR 15+1 INT 13+1 WIS 13+1 DEX 17+2 CON 14+1 CHAR 12 3HD HP 23 AC 5 (Leather Armour)

SHERIDAN FALLS

Mermen & Sea Serpent

merman

120 Mermen, 1 Serpent (Alignment up to you)

MERMEN;

STR 16+2 INT 14+1 WIS 13+1 DEX 16+2 CON 13+1 CHAR 12 4HD HP 28 AC 3 (Equivalent To Chainmail Armour)

SERPENT;

12HD HP 90 AC 5 (Attacks Need To Be Determined)

MT. (MOUNT) HHAD (Hhad)

Orcs

kor

The Green Orcs are standard D & D Orcs. The Red, Black and White Orcs I created in my Homebrew Land several years back. There are 1,200 Green Orcs, 240 Red Orcs, 20 Black Orcs and 50 White Orcs in Mt. Hhand.

In addition to the large number of Orcs in Mt. Hhad, they are also allied with 16 Frost Giants and 60 Ogres 

The Black Orcs of Mt. Hhand await someone to Lead them to further conquering of Tch’ahm Ba’er territories. Until then, they are ready.

 red_orc_by_trollfeetwalker-d8wroe8

RED ORCS; Basically, Red Orcs are the Engineers… Their Alignment is Neutral, all they care about is their work. Kind of like Dwarves. They run and build the Catapults, Bridges Etc. They are however smarter, stronger and wiser than Green Orcs.

Model

BLACK ORCS; Black Orcs are the Generals… And sometimes Champions. They are highly Intelligent, extremely strong, and just plain tough to kill. They are Lawful Evil. Very Noble beings. However, they generally don’t Rule. They often function under the orders of some Great Sorcerous/Sorcerer/Necromancer or some other sort of Dark Leader, Human or other.

white-orc

WHITE ORCS; White Orcs exist primarily in cold terrain. They are stronger and smarter than Red Orcs, but not as strong or smart as Black Orcs. They are however the most Dexterous of Orcs. They are Hunters. They are very hard to kill. They follow orders, but they do not blend in.

GREEN ORCS;

STR 13+1 INT 8-1 WIS 6-2 DEX 13+1 CON 12 CHAR 8-1 1HD HP 7 AC 7 (Leather Armour) – Chaotic Evil

RED ORCS;

STR 15+1 INT 14+1 WIS 12 DEX 10 CHAR 8-1 3HD HP 20 AC 5 (Chainmail) – Neutral

BLACK ORCS;

STR 17+2 INT 17+2 WIS 14+1 DEX 13+1 CON 16+2 CHAR 16+2 6HD HP 42 AC 2 (Platemail) – Lawful Evil

WHITE ORCS;

STR 16+2 INT 14+1 WIS 13+1 DEX 16+2 CON 17+2 CHAR 13+1 5HD HP 34 AC 3 (Thick Leather Armour) -Neutral

TUM HILLS

Dwarves

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The Tum Hills Dwarves a mining people (300), it’s what they do, with 200 Axemen to protect them. Their Leader is Ratha. I had originally planned on having Cleric Dwarves (maybe 50) as well, if you’d like, I can generate some for you and send the stats. Ratha can also be a Cleric.

RATHA;

STR 16+2 INT 14+1 WIS 15+1 DEX 12 CON 14+1 CHAR 16+2 6HD HP 45 AC 1 (Plate Armour, Helmet & Shield) – Neutral Alignment (Unless we make him a Cleric, then Good or Lawful Good)

AXEMEN;

STR  15+1 INT 12 WIS 10 DEX 9 CON 15+1 CHAR 10 2HD HP 15 AC 3 (Platemail) Neutral Alignment

MINERS;

STR 13+1 INT 11 WIS 12 DEX 10 CON 13+1 CHAR 9 1HD HP 9 AC 9 (Regular clothing)

GLANE BORO SANDS

Dark Tribe (Human)

darktribe

The Glane Boro Sands is a large area of land inhabited and controlled by The Dark Tribe. They very much resemble an Arab people. Their Leader is A Prince (I have not named him, feel free to), and at his side his sister and Princess. (Also, not named yet). The Prince also has a very strong, intelligent and wise Captain of the Guard (Also not named). The Dark Tribe are quite ambivalent towards other Races, and thus are not very open to having others within their borders. (Neutral Alignment)

ARCHERS (250) SWORDSMEN (550/Baring Scimitars)

PRINCE;

STR 16+2 INT 18+3 WIS 16+2 DEX 16+2 CHAR 16+2 CON 15+1 10HD HP 70 AC 1 (+2 Thick Armour)

PRINCESS;

STR 13+1 INT 17+2 WIS 16+2 DEX 15+1 CHAR 15+1 CON 12 7HD HP 45 AC 9 or 6 (Robe if she’s a Mage/Leather Armour if she isn’t)

CAPTAIN OF THE GUARD;

STR 17+2 INT 15+1 WIS 14+1 DEX 17+2 CHAR 14+1 CON 15+1 8HD HP 56 AC 2 (+1 Thick Armour)

ARCHERS;

STR 14+1 INT 14+1 WIS 12 DEX 16+2 CON 12 CHAR 10 3HD HP 20 AC 5 (Leather Armour)

SCIMITAR MEN;

STR 16+2 INT 12 WIS 11 DEX 14+1 CON 13+1 CHAR 9 3HD HP 23 AC  6 (Leather Armour)

TILL WOOD

Wood Elves

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The Till Wood, Wood Elves are a good natured/benevolent, family oriented, yet secretive people. (Good Alignment)

LEADER, GRAYEN; (Possible Magic User, if you decide)

STR 12 INT 18+3 WIS 16+2 DEX 17+2 CHAR 17+2 CON 13+1 10HD 65 HP AC 3 (+2 Leather Armour)

TWIN CHILDREN, A BOY AND A GIRL (I have not named them, you can)

BOY; (Possible Magic User, if you decide)

STR 13+1 INT 17+2 WIS 14+1 DEX 15+1 CON 12 CHAR 16+2 5HD 30 HP AC 6 (Leather Armour)

GIRL; (Possible Magic User, if you decide)

STR 15+1 INT 16+2 WIS 13+1 DEX 17+2 CON 13+1 CHAR 14+1 5HD 35 HP AC 5 (Leather Armour

ELITE GUARD (There are 12)

STR 15+1 INT 14+1 WIS 12 DEX 16+2 CON 14+1 CHAR 12 4HD 27 HP AC 5 (Leather Armour)

ARCHERS; (There are 250)

STR 12 INT 13+1 WIS 12 DEX 15+1 CON 12 CHAR 12 2HD HP 12 AC 6 (Leather Armour)

MT.(MOUNT) MARSHAL

Warriors (Human)

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Lead by their strong, intelligent and proud Leader….

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Xaczon… They defend their lands and people to the death. (Brown clothing, Gunmetal Grey Plate & Chainmail, Neutral Alignment)

XCZON

STR 18+3 INT 16+2 WIS 13+1 DEX 16+2 CON 18+3 CHAR 18+3 9HD 102 HP AC -3 (+2 Platemail, +1 Helmet, +1 Shield)

ELITE WARRIORS; (There are 40, Neutral Alignment)

STR 18+3 INT 10 WIS 11 DEX 17+2 CON 13+1 CHAR 16+2 6HD 49 HP AC 0 (+1 Platemail)

SWORDSMEN; (There are 400, Neutral Chaotic Alignment)

STR 16+2 INT 8-1 WIS 6-2 DEX 15+1 CON 10 CHAR 9 3HD HP 22 AC 1 (Platemail & Helmet, these are a rowdy lot)

ARCHERS; (There are 300 Neutral Alignment)

STR 16+2 INT 12 WIS 10 DEX 16+2 CON 16+2 CHAR 6-2 2HD HP 18 AC 3 (Chainmail, smarter and wiser then the Swordsmen, the Swordsmen and the Archers also have a fairly hostile rivalry, each of them thinking they are the primary protectors of the land)

You could perhaps throw an Advisor and/or Sorcerer at Xaczon’s side…

SUN HILLS

Gnomes

gimble_gnome_bard

The Sun Hills Gnomes have no protection… They look to build Towers on the borders, and hire either Mages or Mercenaries to protect them. Perhaps they are Monks? Up to you (Neutral or Good Alignment)

LEADER HONO;

STR 10 INT 16+2 WIS 14+1 DX 10 CON 10 CHAR 14+1 6HD HP 31 AC 9 (Perhaps he’s a Mage, up to you)

HONO’S WIFE BARA;

STR 8-1 INT 15+1 WIS 16+2 DEX 12 CON 9 CHAR 13+1 5HD HP 26 AC 9 (Robe)

THEIR CHILDREN SIMM & TERACE

SIMM;

STR 6-2 INT 12 WIS 11 DEX 12 CON 8-1 CHAR 9 2HD HP 12 AC 9 (Clothing)

TERACE;

STR 7-2 INT 14+1 WIS 12 DEX 11 CON 7-2 CHAR 12 2HD 14 HP AC 9 (Robe or Clothing, perhaps she’s a Mage in training?/Apprentice, up to you)

CIVILIANS; 180

CLOCK WOOD WOODS

Centaurs

centaur

LEADER (Haven’t Named); Neutral or Evil Alignment, up to you

STR 16+2 INT 14+1 WIS 12 DEX 17+2 CON 16+2 CHAR 16+2 6HD 54 HP AC 1 (Platemail Armour)

LEADER’S SON (Haven’t Named); Neutral or Evil Alignment, up to you

STR 15+1 INT 13+1 WIS 10+1 DEX 16+2 CON 15+1 CHAR 14+1 4HD HP 36 AC 2 (Platemail Armour)

ARCHERS; (There are 200, Neutral or Evil Alignment, up to you)

STR 14+1 INT 13+1 WIS 9 DEX 17+2 CON 9 CHAR 10 2HD HP 18 AC 5 (Leather Armour)

BLACKWELL FOREST

Dark Elves

dark_elf_dungeon_ygg_chall

A very Malevolent, and Powerful people, led by their Leader…

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…Prince Eradyn and his sister, Lady Mora. While her brother is busy Leading their people, with Captain Prayda The Strong, and Lieutenants Seer The Agile & Whisp The Wise at his side, Lady Mora is also an Assassin who always has her 8 Assassin Protégés (All female) nearby.

PRINCE ERADYN; (Prince Eradyn can pretty much be any Class you would like… Perhaps a Dark Cleric? Evil Alignment)

STR 16+2 INT 16+2 WIS 18+3 DEX 18+3 CON 15+1 CHAR 17+2 12HD 88 HP AC -4 (Mithril Armour, +2 Shield, and his Ancestor’s Sword, The Blade of Eradyn (You can determine its powers)

LADY MORA; (Evil Alignment)

STR 13+1 INT 15+1 WIS 13+1 DEX 18+3 CON 17+2 CHAR 11 10HD 74 HP AC 2 (+2 Leather, The Bow Of Enreal (You can determine the powers and/or stats for this very special Bow)

CAPTAIN PRAYDA; (He has unparalleled strength amongst his people, Evil Alignment)

STR 18+3 INT 14+1 WIS 13+1 DEX 16+2 CON 16+2 CHAR 15+1 8HD HP 64 AC -1 (+2 Chainmail, +1 Shield)

 LIEUTENANT SEER; (The best Bowman of his people, Seer can shoot just as well with his eyes shut. Evil Alignment)

STR 14+1 INT 14+1 WIS 16+2 DEX 18+3 CON 12 CHAR 13+1 7HD HP 44 AC 0 (+1 Chainmail, Shield)

LIEUTENTANT WHISP; (Whisp is the Wisest of the Captains, and smartest of them all, including the Prince and Lady Mora… but he is also last to speak. Whisp is Neutral, but puts on the appearance of Evil for his own survival)

STR 15+1 INT 17+2 WIS 17+2 DEX 13+1 CON 11 CHAR 14+1 7HD 44 HP AC 2 (+1 Chainmail, Shield)

SWORDSMEN; (There are 800)

STR 14+1 INT 13+1 WIS 14+1 DEX 13+1 CON 13+1 CHAR 15+1 3HD 23 HP AC3 (Chainmail & Shield)

ARCHERS; (There are 1,200)

STR 11 INT 12 WIS 13+1 DEX 15+1 CON 9 CHAR 9 2HD 14 HP AC 4 (Chainmail)

MT. (Mount) RIDGE (Mountains)

Red Dragon

reddragon

In The Northern Crags of Mt. Ridge, lies the Lair (Perhaps you can design) of the Red Dragon ‘Droah’…

Droah is a Dark, Malicious Beast (Chaotic Evil Alignment) of Great Power, Intelligence (19+4) and Wisdom (17+2).

She waits in her Lair for those foolish enough to try to take her Treasure.

She is also a Magic Wielding menace. (Her Spells need to be determined, perhaps including Detect Invisible, I’ll leave that to you)

She is a 15 year old Dragon (10HD 110 HP AC -1/ATTACKS CLAWS 1D8 1D8 MOUTH 3D10 AND FIERY BREATH = DAMAGE = TO HER CURRENT HIT POINTS)

Her Treasure Consists of 10,000 Gold Pieces, 5 Potions (Of your choosing), the Philtner of Persuasiveness, 15 Gems (I’ll leave that to you), a Spell Turning Ring, a Scroll of Protection vs Petrification and a +1 Sword/+3 vs Regenerating enemies

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THE HAMMEN HILLS

Gnomes

The Hammen Hills Gnomes by the sea, have many in their lands (2,000 Civilians), and are protected by 200 Swordsmen, 50 Rogues and 3 Great Mages. They have recently build three Towers, where each of the 3 Mages lives, along with 20 Swordsmen, and 5 Rogues a piece. Though their protection is not strong, they are constantly training their people to become Swordsmen, and each of the Mages is looking for an Apprentice so that they might build more Magic into their defenses.

They currently don’t have a leader, one is up for election, and so are guided by the 3 Mages in the interim.

3 MAGES; (I Have not named them, feel free to. Also, I have not determined their Spells, I thought you might like to. But if you prefer it, I will and can. Good Alignment)

MAGE 1;

STR 11 INT 14+1 WIS 15+1 DEX 9 CON 8-1 CHAR 17+2 8HD HP 36 AC 7 (+2 Ring of Protection)

MAGE 2;

STR 9 INT 18+3 WIS 16+2 DEX 7-2 CON 9 CHAR 16+2 8HD HP 36 AC 8 (+1 Ring of Protection)

MAGE 3;

STR 14+1 INT 16+2 WIS 14+1 DEX 9 CON 11 CHAR 17+2 8HD HP 36 AC 8 (+1 Ring of Protection)

SWORDSMEN;

STR 13+1 INT 13+1 WIS 10 DEX 9 CON 9 CHAR 12 2HD HP 10 AC 3 (Platemail Armour)

ROGUES;

STR 13+1 INT 14+1 WIS 12 DEX 16+2 CON 10 CHAR 12 3HD HP 15 AC 5 (Leather Armour)

THE HEIGHT

Storm Giant

storm

In The Northern Crags of Tch’ahm Ba’er, there is known to be an extremely large, and extremely mean Storm Giant. There is much info. about them in the AD & D Monster Manual, and likely New Edition Monster Manuals.

I shall give you some info., but not all.

STORM GIANT;

15HD + 2-7 (1D6+) PER HD I’D GIVE HIM ABOUT 175 HP/DAMAGE ATTACK 7-42 (7D6) BY WEAPON, HURL A LIGHTNING BOLT ONCE A DAY 8-64 (8D8) (MUST SUMMON STORM FIRST, WHICH HE CAN WITH A SPELL ONCE PER DAY) OTHER SPELLS HE CAN CAST ONCE PER DAY INCLUDE PREDICT WEATHER AND CALL LIGHTNING (3 BOLTS OF 10-15 D6 LIGHTNING) AND CONTROL WINDS. 70% THEY HAVE 1-2 ROCS, WHICH THEY CAN RIDE 30% THEY HAVE 1-4 GRIFFONS. THEY ARE EXCEPTIONALLNY INTELIGENT CHAOTIC GOOD ALIGNMENT (Though I am bending this, mine is either Evil, or Chaotic Evil) 21 FEET TALL

Any other info. you’re on your own, lol

I have not named this Giant (Name as you like)

TORN HILLS

Goblins

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At the Northern tip of Tch’ahm Ba’er are the Torn Goblins. You might consider Rolling up a Goblin King, if you do you might make him 6HD HP 36 AC 5 (Chainmail Armour) I’m sure you have more info. about Goblins in one of your Gaming Books!

200 ARCHERS/400 SPIKED CLUB BEARERS

GOBLINS;

STR 13+1 INT 8-1 WIS 6-2 DEX 11 CON 8-1 CHAR 4-3 2HD HP 7 AC 7 (Leather Armour)

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