The Art Of ‘Frost Rhealm’ Continues…

My Latest 5 Drawings for my upcoming Dungeons & Dragons 5e Module, ‘Frost Rhealm’


‘Frost Rhealm’ Podcast


I’ve been working on a Dungeons & Dragons 5e Module, called ‘Frost Rhealm’

5 Weeks ago I created an ‘Audio’ Trailer for it, and put it on YouTube

Someone recommended that I make it into a Podcast, so here it is!

Check it out, a Story Based on my ‘Frost Rhealm’ Module

Episode 1

Episode 2 (The Proposal)

What Is ‘Frost Rhealm’


What Is ‘Frost Rhealm’

Two and a half years ago, I returned to D & D (I hadn’t really played since the early 2000’s), one of my greatest passions.

I began playing in the 80’s, then again in the 90’s, a blend of Basic/Expert & A D & D.

I was the Dungeon Master for two campaigns, but ran a handful of other Sessions, and was only a Player a couple Sessions here and there.

In 2017 I joined the D & D Twitter Community, and found out about 5e.

I never really got into 2e (Though I owned the books), and the other Editions seemed a bit too complicated/bogged down for me.

Partly because I’m not a big reader, also because I feel Rules are meant to bring Realism to games, but when I was a Teenager, I found that groups that I wasn’t running would spend 80% of the time arguing over rules.

For me Stories are all about Characters, Character Development, Story, and Story Scope… And I applied the same philosophy to Roleplaying/D & D.

I’m definitely not saying that there’s only one way to Roleplay/Play D & D, this is just the way I played.

That said, when I was exposed to 5e, I was blown away by the rules.

I quickly purchased a Players Guide, and initiated a group with some people I knew.

Until I fully understood the rules, I wasn’t going to DM (Dungeon Master), though the majority of my D & D had been me as Dungeon Master.

Also, I never used Modules, I created Homebrew Campaigns/Material.

Once I started to play D & D again, and connect with the D & D Community, I started a Vlog, and started doing Videos of discussing my Homebrew Creating Process.

Which led to ‘Frost Rhealm’

Which led me to considering Publishing ‘Frost Rhealm’ as a Module.

Several months later, I stepped away from Social Media, and though I kept playing D & D, I stopped working on my ‘Frost Rhealm’ Module.

At the end of 2017 the group I was in ended, and several months later, I picked up the 5e Dungeon Masters Guide, and began a new Campaign with me as the Dungeon Master.

It was a one person Campaign, but I run many Group Member NPC’s, they just don’t make the big decisions.

A year later, I found myself missing the D & D Community, and returned to Social Media/Twitter.

Threw up a few Vlogs, but mainly have continued playing my One Person Campaign, but also picked up my ‘Frost Rhealm’ Module, and poured a bunch more time into it.

For 2 or 3 months, I created and Published some NPC’s on DMsGuild and DriveThruRPG, but ‘Frost Rhealm’ was my main focus.

Once the content was largely complete, I knew I needed Art and Maps for the Module to look right.

But first I needed to generate some Funds for it.

Once I did that, I hired an Artist by the name of Allen Childers, met with him, and began what would be a 10 Drawing Project.

I then met with a Cartographer (Map Maker), but couldn’t quite afford the costs.

Also, I loved this Picture I came across…


by an Artist who goes by Ryky, it really made me think of ‘Frost Rhealm’, so I purchased the Rights to use it on my Cover etc.

Here’s the Art Allen has done for me so far! (Plus Ryky’s Piece)

I also Interviewed myself about the Project if you’re interested in more Details about ‘Frost Rhealm’ Itself

And created a Audio Trailer for it here

I’ve been so happy with Allen’s Art, that I decided I want to try and generate Funds for 10 more pictures (Slideshow below)

This slideshow requires JavaScript.

If you’d like to Contribute towards More Art, here’s the Link

At this point I need to figure out the Maps, Allen has 6 more Images to Create, and I need to work on the overall look of the Interior.

Thanks for checking out ‘What Is Frost Rhealm’!


TWITTER @Dragon_Ryder7


Great Black Snake (Treasure Etc. Protector)


Huge monstrosity (snake), unaligned

Armor Class: 18 (natural armor)

Hit Points: 184 (16D10+64)   Speed: 40 Ft.

STR: 21 (+5)   INT: 3 (-4)   WIS: 12 (+1)                                                                                        DEX: 16 (+3)   CON: 18 (+4)   CHAR: 3 (-4)

Saving Throws: Dex +6, Con +7, Wis +4, Str +8

Skills: Perception +7, Stealth +6

Damage Immunities: Poison

Condition Immunities: Poisoned

Senses:   Blindsight 30 Ft., Darkvision 120 Ft.

Passive Perception: 17

Challenge: 8


A huge black snake, often used to protect something of value, be it treasure or other.


Multiattattack The great black snake makes either two bite attacks, or one bite, one constrict attack.

Bite Melee Weapon Attack: +7 to Hit, reach 10 Ft., one target. Hit: 25 (3D12+5) piercing damage.

Constrict: Melee Weapon Attack: +7 to Hit, reach 10 Ft., one target. Hit: 22 (3D10+5) bludgeoning damage. The target is grappled (Escape DC 18). Until the grapple ends, the creature is restrained, and the snake can’t restrain another target.

Looking For An Artist For FROST RHEALM


During the creation of my Homebrew, FROST RHEALM, I found many pieces of Art/Pictures that I felt captured the feeling I’m looking for

I’m currently looking for an Artist to Create some Drawings for my FROST RHEALM Module, but I thought I’d post some that I found along the way which can serve as inspiration for Creating Art for the project.

The First above gives me the feeling of what the Ice Fortress Frost Rhealm might look like.


This one reminds me of Prince Tarov, Ruler of FROST RHEALM.


The Wizard Nora’stat


The Knights Of Dark Frost 


Dark Frost Champion










Deirdre Truemark 


Daratus Dark Dwarf




The Wise One


PICTURE CREDITS Winter Fortress, Knight, Wizard, Skeleton, Champion, White Night Falcon, White Prince, Minotaur, Dwarf, Remorhaz, Odin (Unknown), Merchant (Unknown), Elf (Unknown)