Welcome To THE WILD COASTS OF VALA (General Info.)

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THE WILD COASTS OF VALA AREAS;

FLYNN (Eastern Port) – Human Ran/Largely Populated Port & City* **

*Thieves Guild

**Officials (NPC’s)

SPEAHR TORN (North East) – High Elf City

YORK (North West Port) – Rock Gnome Ran/Cliff Port*

*Gnomes go up and down in Baskets and ropes from top of cliff, down to Port

KRIEG (Western Island/Land Mass) – Large Island/Land Mass to the West of the main Continent of The Wild Coasts of Vala, but still considered part of The Wild Coasts of Vala* ** ***

*OTO’RA (Southern Port of Krieg) Ran by Dragonborn

**Dragonborn Scouts may be hired at the Port’s Tavern, The Blue Eye, to take Adventurers ETc. through Krieg

***PIRUS (Northern Part of Krieg) – A Drow City

THE STEM (Island East of Krieg) – And UCHARTED Forest Island, East of Krieg

BRIM STOE (Large Island South of Rahhun) – South of the Main Continent of The Wild Coasts of Vala, is the Volcanic Island, Brim Stoe. Still considered part of The Wild Coasts of Vala, Brim Stoe has three thriving Towns upon it, but is in constant danger of The Pirates of Kornor’s Island.*

*In the middle of the currently non-active volcano, is a Mysterious Lava/Stone Temple

KARNOR’S ISLE (Island South of Brim Stoe) – Outside the borders of The Wild Coasts of Vala, is Karnor’s Island, home to the Pirates of Karnor’s Island.*

*A Mysterious Pirate Captain (NPC)

KAI ISLANDS (Islands South of Rahhun, East of Brim Stoe) – Four Islands Ran and Inhabited by Tieflings.*

*Two of the Islands have Towns

KAHG (South East Port of The Wild Coasts of Vala) – Dwarven Ran Port.

ORN WOODS (South East) – Wood Elf City in the Trees, North of Kahg.

DRUDGEK PLAINS (North of Orn Woods) – Home to The Barbarians of Rahhun, and the Barbarian City of KIJT.

WORN (Eastern Mountains) – Mountain Home of the Mysterious Orcs.

BAR STOAH (East of Orn) – Home to the Mountain Dwarves of The Wild Coasts of Vala.

THE KEY (Home of the Four Mage Towers of The Wild Coasts of Vala) – On an Island, in the middle of a Gigantic Lake, is a Mysterious Labyrinth. Surrounding the Lake, one on each corner, is one of the Four Mage Towers of The Wild Coasts of Vala. Each holds a mysterious Wizard And/Or Sorcerer. The Tower Names & Colors are White, Green, Red and Silver (Known as The Sil Quest Tower). *

*Sil Quest homes a Silver Eyed/Haired Elven Sorcerer.

DYLEE (South West) – Dylee is a Town owned and ran ┬áby Halflings.

THAEN (Mountains North of The Key) – UNCHARTED, The Mountains of Thaen are a Mystery.

JOR (Southern Port of The Wild Coasts of Vala) – The Southern Port of The Wild Coasts of Vala is Owned, Operated and Protected by The Warrior’s of Jor. It Includes All Races of Warriors.

UNCHARTED – There are Five other Areas that are considered UNCHARTED, and/or UNCLAIMED. * ** *** **** *****

*South of The Red Tower, East of the Woods.

**West of Sil Quest Tower, in the Hills.

***North Mountain Range, West of Speahr Torn, beyond the Uncharted Lake.

****South West of The White Tower, North of Jor, against the Uncharted Mountains.

*****Just West of Orn Woods, at the bottom of the Uncharted Mountains.

RIOX PASS (West of Flynn) – A Mountainous Pass that leads to the Eastern Port of Flynn. This Mountain is Inhabited by Gnolls, who do not like Travelers, which makes journeying to Flynn a bit dangerous.

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A HOOK – The Wild Coasts of Vala Needs Paladins & Clerics/More Peace and Order. Currently there are no Paladin or Cleric Orders within The Wild Coasts of Vala.

Feel free to Use any part of The Wild Coasts of Vala you’d like.

Qued Foros, Underground Temple Of Zarnack

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One hundred and fifty years ago, in the Land of Thay, an extraordinary Water Elemental appeared, and by its’ command, called upon the ocean to flood the Southern Regions.

It then returned to the Water Plane.

A Necromancer by the name of Zarnack The Unyielding, so impressed by this show of power, built an underground Temple in its’ honor.

He, however, referred to the Elemental as a ‘God’, and demanded that he/it be praised.

Zarnack built this Temple underground, in case the ocean should rise again at the Elemental’s will…

Built under the remains of one of the many cities which it destroyed.

As the years went by, Zarnack had several hundreds of Cultists join his following, and demanded 20 virgin sacrifices each month.

The number was so taxing, that he often called upon his own Followers to sacrifice themselves, should they be unable to find the virgins.

On Zarnack’s 122 birthday, in great ceremony, he plunged a knife into his own heart, and with his last breath told his 8 High Priests of Qued Foros to ‘Seek Out The Great Bear’, and to draw from it the mystery of┬áTherianthropy, and to inject the secrets into his corpse in order to raise him once more.

Zarnack died, and was placed into a tomb below Qued Foros.

The High Priests did as they were told, and seeked The Great Bear…

Brought into the fold of Qued Foros, were the ‘Bandits of the Bear’, who often had Black Bears at their side.

At long last the Great Bear was found, and brought to the confines of Qued Foros, where it is worshiped, and experimented on, in hopes of optaining the secrets of Therianthropy…

…yielding the manifestation of Werebears, and the essence that would raise the undead body of Zarnack, back to life.