Villains (Part I)

Image result for dungeons and dragons villains

Whether in Film, Writing or Roleplaying Games…

I can not express the importance of good Villians.


My favorite Villain of all times, is DARTH VADER.

Could you imagine for a moment what those Original Star Wars Films would have been like without him…

I can not.

The same goes for LORD OF THE RINGS, such amazing Hero characters in those Stories… But without SAURUN, SARUMAN, the DARK RIDERS the list goes on and on.

My theory is this… A Story where there is a good guy, and a bad guy, can only be as good as the bad guy.

Because, who cares if some amazing Hero, defeats a lame bad guy.

And when I say ‘lame’ bad guy, I don’t mean a bad guy whose written to be lame on purpose, which can be hilarious.

But this is an RPG/Dungeons & Dragons Blog, so lets focus on that.

What inspired me to write this article was that I was reflecting on the Villains I’d thrown at my Campaign Group so far.

Had I followed my own theory?



The first true Villain in my current campaign, was SAUKURUK (Auril), Goddess of Winter.

Auril (pronounced: /ˈɔːrɪlAW-rill[7]), also known as The Cold GoddessThe Frostmaiden,[3] Icedawn[4], and the Goddess of Winter,[13] was a fickle, vain, and evil deity, who was primarily venerated out of fear.[7] The few among the Iulutiuns of the Great Glacier who worshiped her called her Saukuruk.[5] She was additonally seen as being synonymous with the Queen of Air and Darkness by some communities of fey, such as those of the Shiverpine Forest in the Deep Wilds.[16]

Taken from FORGOTTEN REALMS, I weaved her into our storyline, even though our Characters at the time were not all that high a level.

This made her very scary.

But more than that, I made her slightly mad, and obsessed with bringing our Warlock Leader under her wings as a Priestess of Auril (This was her undoing), all while trying to achieve her plan of turning the Hill Region of VARAMORE (Homebrew Land) into an ice covered realm under her control.

Her madness, her power and more than anything, her unyielding attempts to get into our Warlock’s head, and lure her into the darkness that would be a Priestess of Auril.

It went really well, so much so, that even once Saukuruk was gone (Banished to my Prison Plane, Dark Plane), every time we’d go to a snowy region, our Warlock feared she would return, or was watching her.

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The next true Villain in the Campain, was the Greater Fire Elemental EFREEN… Or what I would call, a Fire Lord.

Our Warlock’s Patron is a Greater Water Elemental (Or, Water Lord), by the name of ARIEDEN.

Efreen was Arch Enemies with Arieden many years back, and upon seeing the rise of his influence in the Material Realm (There are two Material Planes in my World, my Homebrew, and Faerûn) via his Warlock, decided it was time to strike back at the foe who’d stopped him once before from terrorizing the Material Plane.

He did this by approaching the General of Saukuruk’s Large Orc Army, an Oathbreaker Paladin named HUNTER DANE, whom was left without a cause after Saukuruk’s Banishment, and lured him to serve Efreen.

The whole Water vs. Fire aspect of this Enemy, coupled with the fact that it was truly an opportunity for the Warlock Leader to show her Patron that his enemies, were her enemies, made this a great Villain.

For the sake of brevity, I shall continue the Analysis of my Campaign’s Villains in a Second Post!

Thanks for checking out VILLAINS!


TWITTER @Dragon_Ryder7



Magic And Light (Chapter V) – Character Introductions (Chi)

Magic And Light – Chapter V




Chapter I – A Gathering Of Friends (The Journey Of Zah)

Chapter II – Making Characters

CHAPTER III – Choose Your Class

CHAPTER IV – Character Introductions (Stigus)

CHAPTER V – Character Introductions (Chi)

Onto Trevor’s Character;

CHI (Red) Elven Ranger

Eyes: Violet Skin: Bluish White Hair: Bright Red Weight: 130 Height: 5’10” Age: 95

Strength: 14 Intelligence: 14 Wisdom: 9 Dexterity: 19 Constitution: 11 Charisma: 15

Hit Points: 10 Armour Class: 16

Alignment: Chaotic/Good

Chi (Nicknamed Red, due to his hair) is a Moon Elf from the Northern territory of SPEAR TORN, a High Elf forest in the land of Galdur.

Inherently as a Moon Elf, Chi has Darkvision, which allows him to see 60′ in the dark.

He also has Keen Senses, which make him very Perceptive, and a Fey Ancestry, which makes him resistant to Charm spells, as well as unable to be put asleep by the means of Magic.

Being an Elf, unlike Humans and other Humanoids, he is able to get a full nights sleep by going into a Meditative Trance for 4 hours, as opposed to sleeping for 8.

Also being Inherently Magical, he has the ability to Cast a CHILL TOUCH Spell, which causes damage to his enemy, as well as temporarily causing them to be unable to heal.

Though many of the High Elves in Speahr Torn think of other beings as being ‘below’ them in stature, Chi does not.

He has prepared all his life for the life of an Adventurer, and longs to bring his many skills to the table of any worth while group.

Being a Ranger by Trade, he favors himself a hell of an Archer and Swordsman alike.

His Tracking Skills are quite good, especially when tracking Orcs or Gnolls, his specialty.

Though he proudly wears White Scale Armour from a slane beast, he also carries Black Leather Armour for more Stealthy occasions.

Chi is particularly proud of being able to speak 7 Languages, and hopes it will serve his Party well.

Magic And Light (Chapter IV) – Character Introductions (Stigus)

Magic And Light – Chapter IV




Chapter I – A Gathering Of Friends (The Journey Of Zah)

Chapter II – Making Characters

CHAPTER III – Choose Your Class

CHAPTER IV – Character Introductions (Stigus)

Here’s a look at Stacy’s Character;

STIGUS (Dragonborn) Fighter

Eyes: Green Age: 20 Weight 230 Height 6′ Skin/Scales: Blue

Strength: 18 Intelligence: 13 Dexterity: 14 Wisdom: 13 Constitution: 13 Charisma: 15

Hit Points: 11 Armour Class: 13

Alignment: Chaotic/Good

Stigus has the ability to Breath a 5′ x 30′ line of lightning each time she rests.

Her Languages are COMMON (Human), DRACONIC (Dragon) and ELVISH.

She is Proficient in all Armour, Shields, Simple and Martial Weapons.

Born in the land of KRIEG, North of the Dragonborn ran Port of Oto’Ra, Stigus was a Hunter in her clan.

As an Adventurer, she has taken on the trade of Fighter.

She is an Elite Archer, but can also wield a Great Sword quite well.

Some might call Krieg a large island, but the natives do not.

Though they do acknowledge it as being part of the Continent Galdur, they also consider themselves independent of any laws there.

Though in Galdur, there are many Regions that are uncharged, and/or lawless.

This suits the people of Krieg just fine.

Due to Stigus’s Archer tendencies, she has chosen to wear Leather Armour, as opposed to Chainmale, which is more cumbersome.

She likes to be light on her feet, though as a Dragonborn, that might sound strange…

…in Stigus’s case, it is not.

She also has a Long Bow (And Arrows), 2 Handaxes, a Great Sword (Her Father’s) and a hand held Crossbow.

She is not rich, but has enough gold to carry her for a while.


Monsters Of Feyland – Review


Back in early 2017, I returned to the world of Dungeons & Dragons via Twitter, and the D & D/RPG community.

D & D had really begun to take off, and it was exciting to see.

During 2017 I began creating my own Homebrew content, and vlogging, and even considering Self Publishing my own content.

One of the Independent Publishers of RPG content I did notice was Cawood Publishing.

And though I have yet to buy any of their product, I was intrigued by their Campaign Setting The World Of MYRR. I still am actually.

I stepped away from social media at the end of 2017, and returned this January, and one of the things that quickly grabbed my eye upon my reentry was Cawood Publishing’s MONSTERS OF FEYLAND.


The art of the cover grabbed my eye immediately, and lately I had begun entering several different planes in my Campaign, and had been intrigued by what I had heard about the Feywild.

I replied to one of their Tweets, and they contacted me letting me know about the different versions, PDF, Softcover and soon the Hardcover.

I love Hardcover books, and told them that I am definitely interested once it comes out, and I have some funds. (UPDATE, The Hardcover has arrived!)

A week went by and I decided I’d like to Review the book, so I reached out to them and asked if they could supply me the content so that I could.

They warmly responded, and sent it to me immediately.




Right off the bat, as I say, the Cover is Amazing… It lures you into a Magical Mythical place of unknowns and Adventure.


The ILLUSTRATIONS within the Book were done by Travis Hanson, and I find it to be Magical, Imagination Provoking and Organic.

There’s a beautiful & unique drawing done for each of the 100 Creatures.

Each of which draw you further, and further into the world of The Feyland.




Written by Andrew Cawood, it’s obvious to me that when Andrew closes his eyes at night, he sees other worlds of color and mystery.


Each of the characters are put together meticulously, and are full of life, making the use of any one of them a dream for Dungeon Masters.

And the overall theme is truly mischievous and alluring.








Graphic Design and Layout are by Jeff Porter.

The way the book is set up, makes it easy to use, and appealing to search through


Table of Contents;

  1. Feyland/Advice
  2. Feyland Courts
  3. Monsters
  4. Beasts
  5. Challenge Ratings
  6. Encounters Table


The book begins with a description by Andrew of Feyland, which really sets the stage/brings the world to life…

It also speaks of the Three General Divisions of Feyland, the good Seelie Court, the evil Unseelie Court, and the Wild Fey.


The Advice Section gives insights for the DM, such as how the Fey love to make deals, and will use a multitude of trickery to achieve contracts with newcomers to Feyland, binding them with powerful magic.

And how the Fey are less interested in combat, and more interested in drama, and toying with those who have never been there.

It also speaks of the many ways that one might cross the threshold/enter the magical world of Feyland, such as portals etc.

There’s also a table listing creatures within each of the two courts, as well as a table which demonstrates the Hierarchy of each.

Both sections give a very mischievous/Puck of A Midsummer Night’s Dream kind of feeling to the land.



It’s like I say…


Andrew and Travis, with meticulous care, have brought to life a wondrous world…


A mysterious, and alluring realm.


Full of color, and intrigue.


Beyond the Creatures within, Andrew has supplied you with a Table indicating a list of the creatures by CR Level.


As well as an Encounters Table.


Everything you could ever need, to leave your world behind, and enter and embrace MONSTERS OF FEYLAND.


For More Info. About MONSTERS OF FEYLAND, Reach Out To Cawood Publishing on Twitter @cawoodpublish

For The Product, Go To MONSTERS OF FEYLAND ON DriveThruRPG

And You Can Find Me On Twitter @Dragon_Ryder7

Be Sure To Check Out My D & D Vlog DORAGONS DOMAIN As Well


Magic And Light (Chapter III)- Choose Your Class

Magic And Light – Chapter III




Chapter I – A Gathering Of Friends (The Journey Of Zah)

Chapter II – Making Characters

CHAPTER III – Choose Your Class

“So what do we do?” I questioned.

“Open up your notebooks… First thing we’re going to do is roll your Stats,” explains Johnny.

“Stats?” replies Mike.

“Like our Strength, Intelligence, Dexterity Etc… You’ll see… I’ll explain as we go.”

Johnny suddenly places a pile of 6 Sided Dice in the middle of the coffee table.

“Roll four 6 Sided Dice, 6 times, each time take the three best #’s, add them up, then write them down,” explains Johnny.

“Like this,” Trevor says, then grabs and rolls four 6 Sided Dice.

“I rolled a 6, 1, 1 and a 2… If I take the best three and add them up, it equals 9… Which basically sucks, ha!”continues Trevor.

“I write down 9, it’s my fist Stat roll… Now I do that 5 more times…” Trevor starts to roll some more times,”These are my 6 stat scores.”

Trevor writes down 9, 13, 9, 17, 11 and 15.

“The first number is my Strength, the second my Intelligence, 3rd Wisdom, 4th Dexterity, 5th Constitution and 6th is my Charisma,” he explains.

Mike looks totally confused.

“Here Mike, I’ll help you,” Stacy says, then writes down the #’s as Mike rolls them.

“Once you have your 6 Stat Scores, we’re going to make some adjustments,” explains Johnny.

“So we should have written in pencil,” Stacy says with an annoyed tone.

“Nah, once we have the final #’s, we’ll put them on actual Character Sheets…”

…with this Johnny hands each of them Character Sheets.

Mike looks overwhelmed.

“I got your back Mike,” I tell Mike, to try and put him at ease.

Once everyone has rolled and written down their #’s, Johnny continues.

“Ok, now you have the option to reroll your lowest Stat,” explained Johnny.

“Except your Charisma, leave that as it is,” he continues.

“But before you do that let me look at your scores…” with this he looks over Stacy’s scores.

“A lot of Strength, and everything else is decent, you rolled well,” with this Stacy tries not to smile with pride.

“Strength is important for Fighters, Barbarians and Paladins… I’m going to play a Paladin, so you might consider playing a Fighter or Barbarian…” explains Johnny.

“Wait, you’re going to play a Character?” questions Barry.

“Yeah, but he won’t make any of the important group decisions, I’ll leave that to your Characters…” Johnny replies.

“Because most of you are new to Dungeons & Dragons, and or Roleplaying, I thought it might be helpful for me to have a Character with the group… Plus, I love playing Characters…”

After Johnny looks over all of their Characters, Trevor decides to play an Elven Ranger because he has High Dexterity, Barry creates a Drow (Dark Elf) Bard, because of his high Charisma, Mike creates a Cleric (Human) because of his high Wisdom, and Stacy decides to make a Dragonborn Fighter.

I was going to go with a Rogue because I have decent Dexterity, but we realized we didn’t have any Warlocks, Sorcerers or Wizards, so I switched to creating a Tiefling Wizard, my Intelligence was pretty good, which is their main Stat.

And Johnny’s Paladin is a Half Orc.

“So are we done making Characters?” asks Barry.

“Nope, there’s more work to be done,” replies Johnny.


Magic And Light (Chapter 2) – Making Characters




Chapter I – A Gathering Of Friends (The Journey Of Zah)

CHAPTER II – Making Characters

Mike has a completely blank look on his face.

“Dungeons and Dragons?” speaks Barry.

“Oh, come on,” responds Johnny’s older sister Stacy, who stands as though she’s going to leave.

“Sis, just sit, ok,” with this Stacy reluctantly sits back down.

“Come on guys, look at this great spread Johnny threw for you,” Trevor proclaims, whilst gesturing to burritos, cheese puffs and Grape Crush soda on the long coffee table before them.

“Give it at least a chance,” Trevor finishes.

“Spoken like a true best friend,” I (Connor) say under my breath.

“I’ve always wanted to try it, I’m totally in!” Barry says enthusiastically.

“I’ve played some A D & D (Advanced Dungeons And Dragons) several years ago… But I know nothing about the 5th Edition,” I reply.

“You don’t need to Connor… This will be my first time being a Dungeon Master, we’ll all be learning together,” replies Johnny.

“I mean…” Mike starts to speak.

“…I’m new to this school… Doesn’t playing D & D get you beaten up?” continues Mike.

Johnny smiles, “No man… Not anymore.”

“Why in the world would you think that I would be interested in this?” questions Stacy.

“You’re a Fantasy Writer, aren’t you?” replies Johnny.

“Well… Yeah… I guess,” she hesitantly replies.

“You guess?! I’ve read your posts, you’re awesome,” interjects Trevor.

“Come on guys, give it a shot, Johnny has something really cool planned for us,” Trevor continues.

With this the room goes silent for several moments.

Meanwhile Barry has already grabbed one of the 5 notebooks on the table, and begins drawing a character.

“Alright,” I speak up.

“I guess… This one time,” adds Stacy.

That leaves Mike who looks in utter shock.

“I mean… I guess,” he finally responds.

“GREAT!” Johnny exclaims and begins handing out the rest of the Players a notebook, pencils and pens.

He then opens a small wooden chest from behind his Dungeon Master screen, and pulls out a set of dice for each of them.

“Time to roll up characters!” Johnny says with a ‘heh heh heh’ smile on his face.

PICTURE CREDIT – Choose Your Path

Magic And Light – The Journey Of Zah



The Journey Of Zah

Part 1

JOHNNY had invited a bunch of us over, but I’m not sure why.

Johnny’s best friend is TREVOR, so I know he’ll be there.

STACY, Johnny’s sister, will be there.

My name is CONNOR, I’ll be there…

…that’s four.

But he said 6 will be there.

MIKE, a new guy in the school.

Oh, and BARRY, the loud one of the group.

When I arrive, Johnny leads me to his living room where a giant bowl of cheese puffs fills an olive green bowl.

Trevor is there, but pays me no notice as he writes some stuff down on a piece of paper.

I notice he has a pouch with dice spilling out of it next to him.

Maybe Johnny is planning some sort of RPG game.

Mike, the new guy, arrives… he seems nervous, but Johnny gets him a drink and does his best to put him at ease.

Stacy comes in, looking as cute as ever, she’s a couple years older than Johnny.

Barry arrives, no one can miss that.

That’s 6.

Johnny brings a bowl of ice in with some Grape Crush in a 2 liter bottle.

“Trevor, can you grab the burritos…” requests Johnny.

Trevor reluctantly jumps up, and brings in a large platter of open faced bean burritos, and Johnny brings in a tray with all the burrito fixings.

Cheese, tomatoes, picante, lettuce etc.

“So what’s going on Johnny? Why are you feeding all of us…” questions Bobby.

“Just hold on, go ahead and eat everyone…” Johnny replies.

So we all dig in, some of us more than others, Mike barely touches anything.

20 or so minutes later, as we finish up, Johnny leaves the room, and comes back in wearing a dark blue cape.

He sits at one of the ends of the long coffee table, and lifts up a Dungeon Master Screen, which has a dragon drawn on it…

…it’s maybe a foot or so tall, and designed to keep the rest of us from seeing what’s behind it.

Johnny then holds up two DUNGEONS & DRAGONS 5e books, “Welcome to Dungeons & Dragons!”